Netherlands|English
Resume

Education
Languages
Software Experience
Graphics Software
Hardware Experience



Education
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1993 - 2002 Dutch Primary school
2002 - 2007 Secondary School, Higher General Continued Education (HAVO)
2007 - 2008 HBO (Higher Profession aimed Education), NHTV Breda.

Study Program: International Game Architecture and Design (IGAD)

Includes:
3D (modeling / animation / texturing) in Maya, 2D (Art & Theory) Architecture and art history, Drawing Skills, Ludology (Game psychology), English (business communication and technical English).



Languages
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Reading Writing Speaking
Dutch Fluently Fluently Fluently
German Good Good Good
English Very good Good Good



Software Experience
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• Operating systems
Microsoft Windows 3.1/95/98/2000/XP/XP X64/Vista
+ advanced networking in Windows XP

• Software
Microsoft Office Word/Excel/Powerpoint/Publisher/Frontpage/Paint
Openoffice
PDF (export from Office/Openoffice)



Graphics software
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• Autodesk Maya
Average user

• Adobe
After Effects: Advanced user
Photoshop Advanced user
Encore Advanced user
Dreamweaver Average user, mainly design and simple HTML websites (like this one)
Media Encoder and Bridge: Advanced user


• Motion Tracking
PFTrack Use it often for 3D tracking shots from Threads of Destiny and some personal projects.
Syntheyes Use it often for 3D tracking shots from Threads of Destiny and some personal projects.
Mocha-AE and Mocha Used it for tracking some difficult shots were point trackers would not come up with a sufficient solution or there were not tracking points available.


• Game Engines
Conitec Gamestudio A6/A7
(all aspects except Script editor)
We used this game engine on my last study to build our two games. I can use most of the tools in this engine (from an artists perspective).



Hardware experience
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I have experience building Windows based computers. Connecting them through a (wireless) network, to a VCR/TV/Camcorder and sound system.
Youtube Channel